LineIntersectionPointAndAngle
Computes the intersection point and angle between two lines (returns S_FALSE if the provided lines are parallel).
Syntax
Definition:
HRESULT LineIntersectionPointAndAngle(
HRESULT hrPrev,
TcVnVector4_LREAL& aLine1,
TcVnVector4_LREAL& aLine2,
TcVnPoint2_REAL& aIntersecPoint,
float& fAngle,
bool bAngleInDegrees
)
Parameters
Name |
Type |
Description |
---|---|---|
hrPrev |
HRESULT indicating the result of previous operations (If SUCCEEDED(hrPrev) equals false, no operation is executed.) | |
aLine1 |
First line. The first and second element describe the x and y component of a vector collinear to the line. The third and fourth element describe the x and y component of a point on the line. | |
aLine2 |
Second line. The first and second element describe the x and y component of a vector collinear to the line. The third and fourth element describe the x and y component of a point on the line. | |
aIntersecPoint |
Returns the intersection point of aLine1 and aLine2. | |
fAngle |
float& |
Returns the intersection angle of aLine1 and aLine2. |
bAngleInDegrees |
bool |
If TRUE, fAngle is in degrees. If FALSE, fAngle is in radians. |
Required License
TC3 Vision Base