Push-buttons

All push buttons are shown in a table. Up to 100 push buttons can be integrated (at the same time the physical input GVL_LS_IO.bSwitch[x]).

Push-buttons 1:
Push-buttons 2:

 

Push button

Display of the push button designation; changeable in the dialog. Display in green if the push button has been actively pressed.

Groups

All groups assigned to this push button are displayed. Up to 8 groups can be assigned.

Scene

Display of the scene that the push button switches.

Area

An area can be assigned to a push button here. The area can then be activated or blocked using this push button.

The other functions are disabled. The push button can only be used again for other purposes when the area is "0" again.

Central off

An "X" indicates when this function has been activated for the push button. This function switches all groups off. The overrun times are reset. Schedules remain active. Exceptions for groups can be formed under Settings, e.g. if the corridor lighting should remain on.

Function as push button

Push-buttons 3:

With this function you can assign the same function to the push button as another push button already has.

Up to 4 push buttons can be assigned to another push button.

Buttons

In the dialog a button press can be triggered by actuating the button via the visualization.

Enable

Enables the push button. Disabled push buttons are ignored and are invisible in the display.