Transformation editor
Six different types of transformation can be defined with this dialog:
- Translate: Translate in X-, Y-, Z-direction
- Rotate: Rotate by an angle around an axis defined by a vector (X, Y, Z) – the default value of the vector is (0, 0, 1). The vector thus points out of the screen in the Z-axis direction.
- Scale: Zoom in the X, Y, Z direction, in each case by a factor
- Skew: Skewed display of the horizontal and vertical sides, in each case by an angle
- Origin: Set the origin (X, Y, Z) of the transformation relative to the position of the control
- Perspective: Set the perspective of the transformations of all child elements
Items | List of all objects added |
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Delete the selected object | |
Change the object order (top = left) | |
Add a new object |
Translate
Name |
Description |
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X | Definition of the distance by which the control is to be shifted in the X direction |
Y | Definition of the distance by which the control is to be shifted in the Y direction |
Z | Definition of the distance by which the control is to be shifted in the Z direction |
Rotate
Name |
Description |
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Angle | Definition of an angle by which the control is to be rotated |
Angle Unit | Selection of the unit of the angle:
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Vector X | Definition of the X component of the vector |
Vector Y | Definition of the Y component of the vector |
Vector Z | Definition of the Z component of the vector |
Scale
Name |
Description |
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X | Definition of the zoom factor in the X direction |
Y | Definition of the zoom factor in the Y direction |
Z | Definition of the zoom factor in the Z direction |
Skew
Name |
Description |
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X Angle | Definition of the angle by which the vertical sides are to be skewed |
X Angle Unit | Selection of the unit of the angle:
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Y Angle | Definition of the angle by which the horizontal sides are to be skewed |
Y Angle Unit | Selection of the unit of the angle:
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Origin
Name |
Description |
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X | Definition of the X coordinate of the origin of the transformations |
X Unit | Selection of the unit of the coordinate:
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Y | Definition of the Y coordinate of the origin of the transformations |
Y Unit | Selection of the unit of the coordinate:
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Z | Definition of the Z coordinate of the origin of the transformations |
Z Unit | Selection of the unit of the coordinate:
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Perspective
Name |
Description |
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Distance | Definition of the distance of the perspective |
Distance Unit | Selection of the unit of the coordinate:
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Origin X | Definition of the X coordinate of the origin of the perspective |
Origin X Unit | Selection of the unit of the coordinate:
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Origin Y | Definition of the Y coordinate of the origin of the perspective |
Origin Y Unit | Selection of the unit of the coordinate:
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